
I took some things from another build I saw on here and tuned it to how I wanted and what I was comfortable with. The gloves are super pricey if you buy them with my stats/mods but I made them. I made pretty much everything else by spamming some chaos or dropping a few harvests. It's pricey and honestly the most pricey part of the build. The wand is great for automating everything, I suggest it. Skeletons benefit a lot from awakened gems.
Awakened Brutality for the overwhelm phys reduction is great as well for mowing down bosses.

#FLICKER STRIKE BUILD POE UPGRADE#
The upgrade to Awakened Melee Phys for the intimidate is pretty worth and I suggest doing that ASAP. For bosses, swap out Awakened Melee Splash/Melee Splash for Awakened Melee Phys/Melee Phys depending on your budget.

My AG isn't running the super min-maxed Mask of the Stitched Demon because he has 160k hp and he stands in every single AOE and Sirus beam and meteor and he doesn't care so I didn't see the point in dropping that much $$ on him. You can ditch the Diabloist if you feel you're tanky enough, I felt I didn't need the Vulnerability curse from AG gloves/Merveil's Retainer but you can do that if you want. I run 4 spectres as I have a lvl 28 gem - one Arena Champion, 1 Diabloist for spamming enfeeble on everyone, and 1 Carnage and 1 Host Chieftan. The chest helps with survivability and I suggest getting phys taken as any element as it really helps with survivability and the reduced mana cost is great as well so you can reserve all that mana to run a Vitality. You can trim those down to two point if you want, I didn't think it was too imperative. Surging Vitality and Enduring Composure make everything smooth, with the regen from Life from Death cluster and Vitality aura and other sources of regen, you're always acting like you have a life flask going so the life flask is just to remove bleed/save yourself if you derp out. Lunge is for movement and some Defensive and Offensive buffs (crit chance).Just copy-pasting from my reply to someone else asking for it: Also as insta cast you can cast it right after using Shield Rush and when Shield Rush ends, you get all mana back. I find the health regen from Sigils of Hope helps you compensate the health cost of Shield Rush. Has anyone experimented with the skill and come up with some ideas? That’s why I still have Vengeance to gain mana back with the “Time and Faith” node in Sentinel tree.
#FLICKER STRIKE BUILD POE FULL#
It should give you the mana you had at the start, but instead sometimes you end up with full mana, although you hat way less (which is in fact a good bug) but often you also end up with next to no mana, even if you startet with full mana. Still playing around a lot with skillpoints and passives.Īt the moment I am using: Shield Rush, Holy Aura, Sigils of Hope, Lunge, VengeanceĪs you can see in the video, Shield Rush is not always working as intened. The video is of the Paladin at around 70 and with Undisputed unique axe as weapon. Here is a little demo to see what I mean (made it to Wave 122 after this): Īs stated above, I startet this test as Void Knight, but then respecced my Lev59 Pala (he had all passives refunded at some patch). Then on the right side there is a node that repeats the last Strike (Explosion) so I only tap the Shield Rush key and two explosions go off after every tap. To the left side of the tree there are three nodes: One sets you back to starting point when Shield Rush ends, One sets your mana to where you started and And One removes the cooldown at the cost of 15% health per use. It feels a bit like using Flicker Strike in Path of Exile if you have played this: Moving quite randomly around the screen and doing damage. While leveling a Sentinel to be a Void Knight using Erasing Strike, I used Shield Rush for leveling and found it to be an quite interesting mechanic.
